Our own fantasy strategy game, built from zero. Playable prototype, pre-MVP.
WHIRLWIND: The Last Egg is a single-player fantasy strategy game we are building in-house: tower defense, territory expansion and tactical squad control in one persistent campaign. Players start with a small sanctuary around the last dragon egg, defend it against storm creatures, expand their territory and command a small team of specialised defenders while the egg evolves through six forms. The game, the brand and the press kit are all IDAEVIA work, from the first sketch to the playable prototype.











WHIRLWIND: The Last Egg is a single-player fantasy strategy game we are building in-house: tower defense, territory expansion and tactical squad control in one persistent campaign. Players start with a small sanctuary around the last dragon egg, defend it against storm creatures, expand their territory and command a small team of specialised defenders while the egg evolves through six forms. The game, the brand and the press kit are all IDAEVIA work, from the first sketch to the playable prototype.
Walls, towers, territory and unused resources carry into the next stage. The battlefield is persistent, so what you build matters.
Wall, Hearth, Arrow Tower and Vortex run on their own. You command the Warden, Archer and Mender directly; where you stand decides the battle.
Enemies yield 1, 3 or 5 Force by zone. Let them closer for more, at the cost of your defenses.
Egg, Hatch, Baby, Scout, Hunter, Beast: the protected creature evolves through six forms, a visual record of everything you have held.
No. It is an IDAEVIA original: game design, art direction, brand and code are all built in-house from zero.
It is a playable prototype today, before MVP. The campaign is being expanded from 10 to 38 levels with additional regions, creature forms and boss encounters.