Identity, interface and creature system for a risk-escalation game, built by IDAEVIA.
EVOLUTION is a game where one wager grows through a chain of evolutions: every step forward is worth more and safe for one moment less. We built the complete brand and design system: the pupil-in-ring mark, two colour variants on one base, Archivo and JetBrains Mono typography, the full HUD and game screen, a creature system of 31 forms across five worlds, environments, key moments and a ship checklist.









EVOLUTION is a game where one wager grows through a chain of evolutions: every step forward is worth more and safe for one moment less. We built the complete brand and design system: the pupil-in-ring mark, two colour variants on one base, Archivo and JetBrains Mono typography, the full HUD and game screen, a creature system of 31 forms across five worlds, environments, key moments and a ship checklist.
The whole brand is built around evolve-or-cash-out. Clarity first: a new player understands bet, multiplier and two buttons in three seconds.
Specimen Green for launch, Unstable Violet for seasonal and jackpot skins. Roughly 80% near-black, 15% ash and bone, 5% accent.
31 forms across five worlds, from Egg to Final. Every form inherits the previous form's spine curve and eye position, then adds mass.
UI at 120 to 180 ms, evolution sequence 900 ms, skippable by tap. Animation only reveals an outcome the RNG already produced.
Both. It covers the identity (mark, colour, type, voice) and the product (buttons, HUD, game screen, key moments, motion timing and a ship checklist).
Yes. The kit specifies 31 creature renders across five worlds with fixed constants for silhouette, stance and lighting, and IDAEVIA produces them.